Resident Evil 7: How to Make All Crafting Recipes

Like in previous Resident Evil games, Resident Evil 7 allows players to craft useful items by combining other items they findduring their exploration of the Baker residence and the surrounding areas. There are eight recipes in total that unlock automatically once you find at least one of their ingredients. Do note that crafting ingredients aren’t…

Crafting Recipes – Resident Evil 7: Biohazard

Like in previous Resident Evil games, Resident Evil 7 allows players to craft useful items by combining other items they find during their exploration of the Baker residence and the surrounding areas. There are eight recipes in total that unlock automatically once you find at least one of their ingredients. Do note that crafting ingredients aren’t very common, especially as you up the difficulty, so you’ll have to pick and choose what you decide to make carefully.

Crafting a First Aid Med x1 (Herb + Chem Fluid ) – Heals a decent amount of health. Will not fully heal you if you’re in the Danger state, but will definitely keep you from dying.

Crafting a Strong First Aid Med x1 (Herb + Strong Chem Fluid) – Completely restores all health.

Crafting a Handgun Ammo x10 (Gunpowder + Chem Fluid) – Provides 10 standard rounds for your handgun. Compatible with the G17, M19, and MPM handguns. Also works with the unlockable Albert-01R weapon.

Enhanced Handgun Ammo x10 (Gunpowder + Strong Chem Fluid) – Provides more damage when loaded into any of the three regular handguns. A headshot is still your best option, but if you happen to hit the body by mistake, you’ll do about as much damage as you would a headshot with standard ammunition.

Burner Fuel x100 (Solid Fuel + Chem Fluid) – The Burner, Resident Evil 7’s flamethrower, can fire for just under a second for every one point of burner fuel, so it’s good to have a lot.

Flame Rounds x2 (Solid Fuel + Strong Chem Fluid ) – This is not an alternate ammo type for the Burner, but is instead an incendiary grenade for the Grenade Launcher. Lights a small area on fire dealing massive damage. Can also knock back stronger enemies.

Neuro Rounds x2 (Supplements + Strong Chem Fluid ) – Alternate ammo for the Grenade Launcher. While these rounds don’t do much in the way of damage, they temporarily paralyze enemies, allowing you to either escape or take them down much more easily.

Psychostimulants x1 (Supplements + Chem Fluid) – Using this item allows you to see nearby items much easier by marking them on your HUD for a limited time.

Those are all of the crafting recipes available in Resident Evil 7. Use your resources wisely and get the heck out of that horrifying nightmare.

For more tips, tricks, and information on Resident Evil 7, be sure to check out our ever-expanding wiki guide.

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