6 Nintendo Games That Make For the Best Drinking Games

Ah, alcohol and video games. Abeautiful, symbiotic relationship rivaled perhaps only by the co-dependance of the shark and modest remora fish. These two amazing commodities combine togetherbest when paired with Nintendo’s long-winding lineup of amazing party games, which house drinking games ranging from casual get together to raging house party. Sure, we all know Beerio…

Ah, alcohol and video games. A beautiful, symbiotic relationship rivaled perhaps only by the co-dependance of the shark and modest remora fish.

These two amazing commodities combine together best when paired with Nintendo’s long-winding lineup of amazing party games, which house drinking games ranging from casual get together to raging house party. Sure, we all know Beerio Kart, but what other Nintendo titles hide awesome drinking games deeps in the depths of their couch co-op gameplay?

With the friendly reminder to always drink responsibly, here are the six Nintendo games that make absolutely awesome drinking games for anybody to enjoy.

BEERIO KART

Let’s get the obvious one out of the way. Beerio Kart has become the poster child for video game drinking games pretty much since the first Mario Kart was released in 1992. It’s so popular it has its own definition on Urban Dictionary, so you know it’s the real deal.

Despite the name, Beerio Kart doesn’t always have to be played while drinking beer, but for the sake of the game lasting more than a few rounds, it may be best to avoid harder mixed drinks or *shudder* actual shots.

Here are the rules.

RULES:

  • One beer (or whatever quantity of drink you desire) must be completed before the end of a race.
  • No drinking and driving.

Several strategies can be invoked here. You could space out your drink throughout the match, or guzzle it all down at one at the beginning or end of the race. From personal experience, Beerio Kart usually turns into “chug a beer and do a race” pretty quickly, and by the forth or fifth race you might be needing the Wii steering wheel to stay on track.

Sort of like the ever changing rules of beer pong, certain people believe the game should be played a certain way.  I have gone to parties where the no drinking and driving rule was expanded to having to actually pull over onto the side of the track and come to a compete stop before the drink could touch your lips. Another stated you could only start drinking after the first lap, to prevent the inevitable chug and race approach.

If you happen to be in a room with a bunch of Beerio Kart pros, perhaps the limited ruleset may seem a bit easy. I too have been in this scenario, and present what my friends and I refer to as the Pro Beerio Kart.

PRO BEERIO KART RULES:

  • Just as before, one beer must be consumed before the end of the race.
  • As well, no drinking and driving.
  • A second beverage will also be present (you don’t have to stop to drink from it), and must be drunk once whenever the following happens:
    • You are hit by a red shell (two for green, three for blue).
    • You are hit a by an enemy/object in the environment (Car, Piranha Plant, Moo Moo, etc.).
    • You are hit by any of the usual items (Bananas, Bullet Bill, Bob-omb, Fake Item Box, etc.).
    • You may give a drink when you get a Star.
    • Drink once for each place you are away from first at the end of the race (or reverse so the better players get drunk quicker).
    • Winner of the race gives one drink.

SUPER SMASHED BROS.

Less well-known than Beerio Kart but still relatively popular, Super Smash Bros. can double as a awesome drinking game. Whether it’s the original, Melee, Brawl, or the latest Wii U iteration, a Super Smash Bros. drinking game will have you feeling a buzz after a few KOs.

Whether you prefer stock (the obviously better option) or time limits, the rules stay the same.

RULES:

  • No pausing to take a drink.
  • If KO’d, drink once.
  • If the crowd chants your name, everyone else drinks.
  • If you KO someone in your Final Smash they drink, but if you miss anyone you drink the number of people you missed.
  • If you taunt and finish without getting hit, give a drink.
  • If you taunt and are hit, drink two.
  • Lose all your lives, finish your drink.
  • Winner gives one drink OR drink for how many places you are from first (could also reverse this so the better players are getting drunk quicker).

Of course you can make this entirely your own with Smash’s seemingly unlimited options to customize your game. By allowing certain items or adjusting the game’s options, you can create new rules and expand upon the ones given above.

WARIOWARE: SMOOTH MOVES

There been seven WarioWare games over the years (including the most recent Game & Wario), but Smooth Moves for the Wii is the perfect foundation for a super fun drinking game.

Just like other games in the series, in Smooth Moves you play micro/minigames that are categorized into differently themed levels. With each minigame, you gain a point and after you beat the “boss” minigame in each level you can continue on to try and get a high score by beating minigame after minigame as time speeds up and the difficulty is increased. There are four lives for each level, and you can gain one back if you lose one by beating the boss level that cycles back as difficulty goes up. If you lose all four lives, the game is ended.

So all you have to do is choose a level, and follow the rules below.

RULES:

  • The remote is passed along after the completion of each minigame.
  • After each minigame you do, take a drink.
  • If you lose a life, take a drink.
  • If you beat the boss and gain a life, give a drink.
  • During the “pose” sections, everyone must also pose and the last to do so drinks.
  • If the remote is dropped, the two people passing must drink.
  • The person who loses the last life and ends the game must finish their drink.

As the minigames get quicker and quicker and you get down to the final life, this drinking game almost feels like a crazy “hot-potato” type of thing where you try desperately try to not be the last person to mess up and have to finish the rest of your drink. The more drunk you get, the harder this will be.

DERBY DASH – WII PARTY

There’s tons of awesome mini-games in both Wii Party and its successor Wii Party U (except Hide-and-Go-Beak, screw that anxiety-inducing nightmare), but none top Derby Dash on the Wii.

This game may seem shallow on the service, but after (I’m not kidding) hours of playing this one minigame with friends, it has a unexpected layer of strategy to it that makes its replay value extraordinarily high.

So the goal, like in all horse races, is to be the first one to cross the finish line. The kicker, though, is that you use a crop to get small bursts of speed, and when you stop using it you can regain stamina to use it again later in the race. If you use up your stamina at the start of the rest, you better be prepared to be left in the dust by the finish line. And likewise if you horde your stamina to try and gun it at the end, your opponents will probably already be miles ahead.

Patience and planning are highly rewarded in Derby Dash, and the more you play the better you understand the perfect times to use your stamina and when to save it for a big rush to the finish. The best part is if the race is close enough, a slow-mo will camera will run to show the champion who will win by a nose, causing an uproar from your opponents.

Wii Party U tried to expand upon this gem of a minigame with Safari Hustle, where the race was the same except you choose between four African animals that all have slightly different stats for regular speed, full speed, and stamina. This adds another layer of strategy (assuming everyone doesn’t choose the same animal), and would make a great drinking game too. However, it doesn’t quite beat its simplistic yet strategic processor Derby Dash. Here are the rules that also allows those watching in the room to get in on the fun.

RULES:

  • Players are assigned betting odds depending on their skill. To make it simple, the left number would go higher depending on how bad a player is and the right number always stays at one to make it easy to decide how many drinks to give. For example, good players would be 2:1, bad players 6:1 etc. (This is different then how betting odds are calculated in actual horse racing).
  • As the game goes on, betting odds can be adjusted depending how that person is doing.
  • Players can bet on themselves before the race (not others so they won’t purposely throw it) or not at all if they don’t like their chances.
  • Other people in the room can bet on whoever they want.
  • If you win the race (or choose the winning person) you give drinks relative to their betting odds. If it was 2:1 and you bet two drinks, you can give out four. Or if you bet on a long shot and said three drinks on a 6:1 odd, you can give out a whopping 18 drinks.
  • If you were racing, didn’t win but also didn’t bet, you just drink once.
  • If you bet on yourself and lost, you drink the amount you would have given out if you won plus one extra for losing.

What’s great about Derby Dash is that when a person wins a few matches in a row they can get cocky and bet high stakes on themselves, but winning in Derby Dash is never guaranteed since you can learn your opponent’s stamina strategy simply by watching them. By copying them, even a new player to the game could get lucky and end up winning by a hair.

MARIO (HOUSE) PARTY

There’s been ten Mario Party games released (excluding the spin-offs, of course) that all include the famous board game with an interspersed minigames game mode that makes making one list of rules to span across a whole franchise rather easy.

So whether you’re playing on an N64 or trying out the latest Mario Party on Wii U, check out these rules to speed up the inebriation process while also enjoying a few minigames.

RULES:

  • Roll a one, take a drink.
  • Roll a six (or 12 with two dice), give a drink.
  • For Minigames, in dual, 2v2, and 1v3, the losers drink. For battle minigames, drink however many you are from first (Again, this can be switched so the better players get drunk faster).
  • Steal a star, player who loses it drinks three.
  • Land on red space, drink one.
  • Land on blue space, give one drink.
  • Waterfall your beer while Boo steals coins from you.
  • Every time you have to open the map, drink one.
  • You get a star, everyone else drinks one.
  • Winner of the game gets to choose one person to finish their drink. The others just drink three.

Of course, you can always add additional rules if you are playing a certain Mario Party entry that changes up the format a bit. For example, in the original Mario Party you could drink once every time you get a fake Bowser star, or in Mario Party 10 in Bowser Party you can drink once every time Bowser catches up to you.

NINTENDOLAND

Nintendoland has some awesome minigames, and some just alright ones. Three out of the 12 total games can make pretty great drinking games, if you follow these rules.

The first is Mario Chase, a game where one person uses the Wii U Pad to run around maps as Mario while everyone else looks at the TV screen as Toad tries to corner him. Just this one Mario Chase minigame was one of the most innovative uses of GamePad during the whole Wii U’s lifetime, offering a fun digital game of tag where no one has to actually stand up.

Since the games are usually quick, the rules are simple.

MARIO CHASE RULES:

  • Toads drink every time you lunge at Mario but don’t get him.
  • Mario waterfalls their beer during the initial countdown, using just one hand to run and try to hide.
  • Toads drink if Mario gets a star.
  • Toads drink every 30 seconds they don’t catch Mario.
  • If Mario is caught, they must finish their drink.
  • If Mario is not caught, each Toad drinks three.

Next is Animal Crossing: Sweet Day. Similar to Mario Chase, some players are trying to evade while others try to catch. Either with 1 v 2, 3, or 4 players, one player controls two analog sticks on the GamePad to try and catch the remaining players who run around trying to gather candies. The more candies they get, the slower they go, making them easier to catch. Those running also have the option to drop candies if they feel they are about to be caught, giving them a speed boost to escape.

SWEET DAY RULES:

  • Drink every time you have to drop candies to get away.
  • Drink every time you jump to catch an animal and miss.
  • Every animal drinks when they lose candies by intervals of ten. So the animal who drops the candies that puts them back over 10, 20, 30 etc has to drink twice.
  • Chasers drink every time the animals gather candies by intervals of ten. Once at 40, 30, 20, etc.
  • Animals drink every time they lose a life.
  • If animals win the chaser drinks three, if chaser wins the animals finish their drinks.

Finally we have Luigi’s Ghost Mansion, where one player is an invisible Boo thats skulks around Luigi’s Mansion trying to grab the other players by surprise. The players’ flashlights can harm the ghost, with the ghost having 100 points of life that drain as long as the light is on them. When the ghost is near a player, their Wii Remote will vibrate, and flashes of lightning can temporality expose the ghost’s location.

LUIGI’S GHOST MANSION RULES:

  • Ghost drinks every time his life goes down by an interval of ten.
  • Ghost drinks every time lightning shows where they are.
  • Players take three drinks when they are caught by the ghost.
  • Ghost drinks when a player gets revived.
  • Players drink when they get a new battery for their flash light.
  • If Ghost gets all three people, they finish their drink.
  • If players beat the Ghost, the Ghost finishes their drink.

What Nintendo drinking games have you tried that are worth mentioning? Is there a certain Nintendo console that is the best to play drinking games on? Let us know down below!

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